The Good, Bad and Ugly: Nintendo Switch UX Lessons

by Justin Watts
Sr. UX Lead
SUMMARY
5 UX Takeaways from a devout gamer

The Switch

I vividly remember going with my daughter to purchase a brand-new Nintendo Switch on launch day of March 2, 2017. It was a fun day where I got to introduce my daughter to the wonderful world of Nintendo, a company that I have been enamored with since I was her age. I remember going home and booting up the Nintendo Switch and finding out very quickly that it is designed specifically to play games. The additional functionality you would find in other consoles was nowhere to be found. The system was designed for one thing: to play games.

My Tweet about the Switch interface from 2017.

The Console Interface

At the time, the interface worked remarkably well when there were only a few games available. You can see in the image above that there is plenty of whitespace, it looks clean and is quite easy to navigate. Fast forward 3 years to the present and Nintendo has done little to evolve the experience. There are now over a thousand games on the eShop and the UI for the Switch is about the same. The thing to focus on here is not that it is wrong to have a minimal interface but that it can increase friction when you don't update the interface to support the influx of new games and more content.

Switch Console UI in 2020

The eShop Interface

The Nintendo eShop, which acts as Nintendo's marketplace has also only been minimally updated since launch in 2017. If you check Reddit, Twitter or any other social media - you'll find that findability is a particularly big issue. The underlying problem is that the search functionality was designed when there were a handful of games and now there are multitudes more. The search functionality is limited but they did recently add a filtering system that allows the user to open text search and narrow down by price range. Ultimately, this interface has never evolved past what was introduced in March 2017.

Switch eShop UI in 2020.

The Issue

I love Nintendo and Nintendo Switch but have been very surprised by how little they have done to enhance the console and eShop experiences to increase usability and findability of their games. I imagine they are losing money from less-savvy users who simply cannot find games or worse - do not even know they exist. The lack of tools in both the interfaces puts users at a severe disadvantage in locating their preferred product. For a system that plays such enjoyable and whimsical games it sure is hard to find them in both the console or eShop.

The Lessons

The lessons below can be applied to any search interface where users need to find something.

  • Design a Robust Search and Filtering System - providing this will increase the likelihood that users can find and narrow down their results to pinpoint the exact software they wish to purchase. This ultimately will increase the probability that the user will be satisfied with the ability to find things and the company will be happy because they will make more money.
  • Evolve the UI in Reaction to User Habits - Keep tabs on users via user research and observing habits. In the case of Nintendo, the issue is that they still have not evolved to support the amount of new games that users can download.
  • Pagination -The eShop does not support pagination meaning you can get endless screens which means intermittent reloads as the user scrolls. By adding pagination to chunk out the results the experience of looking through results is less chaotic.

  • Additional Product Data in Search Results - If you look at any results in the eShop the data you get associated with the game is price - that's all. Users have to look at the icon to determine which game it is and drill deeper to find out more information such as genre, file size, year of release, etc.

Wrap Up

Great products like the Switch require functionality that empowers users. Search is an incredibly important aspect of any system that catalogs products. In the case of the console itself and the eShop search is severely limited. I hope to see Nintendo push an update that provides users with a better search system in the near future.

ABOUT The Author
Justin Watts
Sr. UX Lead, Usability Fanatic and Avid Record Collector
Product Design. UX Strategy. User Research.
Justin Watts is a user-centered designer with a decade of experience. He attended Kent State University and received a Master of Science degree in User Experience Design. He has worked on UX projects in enterprise, agency and startup environments. He has spoken a various usability engagements and is active in the UCD community. Justin created this blog to help share lessons and information learned over the course of his UX career.